Arbeidet vi finansierer (kun på engelsk)

Funded projects
1,320+
Men's Health Partners
20
Countries
20
We work closely with our global men's health partners to ensure collaboration, transparency and accountability for every project we fund. We monitor this through report cards which detail what we seek to achieve, key measures and the impact.
Prostate Cancer
"Together with the brightest minds in research, we aim to achieve significant breakthroughs in the hope of beating prostate cancer. Our disruptive funding approach identifies revolutionary ways to accelerate health outcomes by creating strong, global collaborative teams." Dr. Colleen Nelson, Global Scientific Chair.
Men's Health
"One Mo can help change the face of men’s health through the powerful conversations created globally during Movember. Men have the chance to confidently discuss men’s health with people around them, resulting in men taking action early, helping change and save lives." Paul Villanti, Executive Director, Programmes
Mental health and suicide prevention
“The number of men taking their own lives around the world is one of the biggest challenges of our time. Movember is working to ensure all men and boys look after their mental health and are comfortable to seek help when they’re struggling.”
Brendan Maher, Global Director, Mental Health and Suicide Prevention.
Testicular Cancer
“Despite being the 2nd most common cancer in young men, testicular cancer is often a forgotten cancer due to early detection and treatment. Our projects look at underinvested areas such as improving access to healthcare services and treatment options for relapse” Paul Villanti, Executive Director, Programmes.

Digital Social Connections Challenge - Play Aid CIC

Movember Funding to Date

Global funding AUD equivalent 6,421,387

What we seek to achieve

To support the development and implementation of digital / technology solutions that increase levels of social connections and feelings of belongingness for men particularly those who are at greater risk of becoming socially isolated and experiencing poor mental health. These include: • Men who are alone or are socially isolated. • Men who have experienced recent relationship breakdown/family separation and are isolated • Men with a physical illness (e.g. prostate/testicular cancer) who are experienc

Country
United Kingdom
Implemented by
Movember
Project start date
August 2020
Project Status
In progress

About the project

Through this funding opportunity we are aiming to address the mental health risks associated with social isolation through digital and or technological interventions, particularly within groups of men who are at risk and where these innovative solutions can potentially be scaled for greater impact. 

Eleven projects across Australia, Canada, Ireland, and UK initially received investment to co-develop their ideas with Movember over a two-year period. Details about those successful funding recipients can be found here: https://au.movember.com/story/movember-announces-funding-for-11-new-projects-to-support-men-s-mental-health. 

In September 2023, Play Aid CIC was one of five projects to receive additional funding to implement and evaluate their project 'Gamers vs. Depression' over the next two years. 

Project Funding: 
Phase 1 Co-Development: GBP 114,710
Phase 2 Implementation: GBP 276,500

Project Description: Gamers vs. Depression promotes mental health awareness, social connections, and well-being in the gaming community through a multi-pronged approach across three of Movember's core territories (Australia, Ireland, and the United Kingdom). The project's three goals include:  1) Train the Trainers - the project will involve training Psychological First Aid Trainers with knowledge of the gaming community and its unique mental health needs, 2) Embed trained psychological first aiders within every esports team within the three focus territories to provide psychological support and promote mental well-being among team members, and 3) Organize social connection events and activities within the gaming community to foster social connections, reduce isolation, and promote mental health and well-being among gamers. 

First Person Consulting, a third-party evaluator has been engaged as the evaluation partner for this work . 

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